

01 PROFESSIONAL
GAME ENGINES
GAME ENGINES
UNITY
95%
UNREAL
70%
PROGRAMMING
C/C++
90%
C#
95%
JAVA
JAVASCRIPT
PHP
HLSL
85%
85%
80%
80%
CONTENT CREATION
MAYA
85%
PHOTOSHOP
95%


02 Experience
FEB 2017 - Current
AVALAR ONLINE
Artist / Front End Designer
Multiplayer web-based 2D idle RPG built on a custom engine in PHP and Javascript.
AUG 2016 - SEP 2016
THUNDERBALL
Lead Designer / Programmer
2D physics puzzle game. Designed and developed in Unity and C# by a four person team in a single month.
SEP 2016 - JAN 2017
BAD DOG!
Lead Designer / Programmer
3D third-person environment destruction game. Designed and Developed in Unity and C# by a six person team over the course of four months.
NOV - DEC 2015
TETHER DYNAMICS
Lead Designer / Programmer
3D environment exploration game. Designed and developed in Unity and C# by a three person team in a single month.
MAR 2015
THE VISIT
Level Designer
Contest entry for Neverwinter Online's Portal Contest created in five days. Two custom maps with "scripted" events created in the Foundry. Ranked 2nd overall and highest rated quest in the contest.
JUN 2014 - AUG 2014
A MERE EXPEDITION!
Level Designer
Designed and developed in Neverwinter Online's Foundry Editor. Seven custom maps with "scripted" events. Ranked in the top 20 out of a few thousand user made quests.
APR 2007 - MAY 2013
URS CORPORATION
Senior Engineering Tech
Designed and developed procedures, applications, and test fixtures to support depot repair of various military communications systems.
TH
SEP 2000 - SEP 2006
112 SIG BN (SO) (ABN)
Communications Team Chief
Sergeant in charge of teams providing communications support for special operations missions around the world. Decorated six times for outstanding achievements.