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Tether Dynamics
Lead Designer / Programmer
"Tether Dynamics" is an environment exploration game designed and developed in Unity and C# by a team of three in a single month.
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Our team was provide baseline C# code for camera, player, and physics interactions. I developed all additional custom C# code for this game such as outlining selectable objects, interaction UI, and security camera tracking.
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Additionally, I created several 3D objects and all of the sprite object icons for the scrapping system.
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The game design document is linked here: Tether GDD

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